Sunday, 10 August 2014

Lesson 6.


OPEN YOUR LEARNING BLOG

This is the second of the four making lessons.  There are only two more class lessons after this to finish your program.  You should be making use of the videos we looked at in the last lesson and the rsearch you have already carried out.  Once you are happy with a piece of code, screen dump it into your report.

LEARNING OUTCOMES
You will learn:
To write useful code by making progress with your Scratch program
To describe a variable
To describe a conditional statement

TASK 1
Find a definition of a variable and record it in your learning blog.  



CLASS ACTIVITY
A variable some of you who are making games will almost certainly need is a score counter.  Look at the following vide to find out how to make it:

http://teachmeprogramming.com/Teach-Me-Scratch-Variables-and-Keeping-Score.html

Another coding feature you need to understand is a conditional statement.  This simply means:

if condition is TRUE then do something otherwise do something else.

Or

If condition is FALSE then do something otherwise do something else.

Let's look at how Scratch deals with this:

http://wiki.scratch.mit.edu/wiki/If_()_Then,_Else_(block)

TASK 2

Continue to make progress with your Scratch program.

FINAL TASK FOR TODAY'S LESSON

In your learning blog write down three things that you have learnt today.

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